![]() ![]() Calvin Tsang won Canadian Nationals with 3 copies in the main deck.Shawn Long played 2 copies in his deck which won Shonen Jump Atlanta 2006.Austin Kulman won US nationals 2006 with 3 Cyber Dragons.Brent Yetter won Shounen Jump Chicago 2006 with 3 copies in his Chaos deck.Wayne Pinkney won UK Nationals 2006 with 2 Cyber Dragons in his Monarch deck.Emon Ghaneian won Shounen Jump Columbus and Shonen Jump Denver 2006 with 3 copies in both decks. ![]() Shane Scurry’s Chaos Return deck ran 2 copies and won Shounen Jump Baltimore 2006.Steven Adair took Shounen Jump Long Beach 2006 with 2 copies.Micheal Lux played 2 copies in his Shonen Jump Orlando 2006 winning deck.Christoper Flores took 1st place at Shonen Jump Durham 2006 with a beatdown/control hybrid deck that main decked 2 Cyber Dragons.Fili Luna won Shounen Jump San Francisco 2005 with 3 copies of Cyber Dragon in their main deck.Dale Bellido won Shounen Jump Championships Chicago 2005 with 2 copies in his main deck.John Jensen who won Shounen Jump Atlanta 2005 with 1 copy in his Chaos Control main deck.Gilead Nunn-Askevol who played 2 copies in his first-place place warrior aggro deck at Minnesota Regionals 2006.If we were to count all placements then we would be here forever so let’s limit it to first place tops. The card would see the main deck play at either 2 or 3 copies in countless decks throughout 20. However, this was only the beginning of Cyber Dragon’s wrath. In its first tournament, Shonen Jump Atlanta 2005, Cyber Dragon was played in the main deck by all 4 of the top 4 decks albeit at 1-2 copies seeing that the format was still being heavily experimental. A key feature as the Gx meta was very much about grinding out the opponent with weak monsters while Cyber Dragon demanded an immediate response The level 5 and Machine type weren’t a significant detail yet but the Light attribute allowed the card to fit beautifully into Chaos Decks as a powerful light monster that went well with all the Dark monstersĬyber Dragon would often force the opponent to either commit to either high-risk tribute plays to beat over it or would often force a one for one trade from the opponent. Cyber Dragon also benefited from a thing called perfect genetics, a combination of Type/Level/Attribute would allow the card to have universal synergy with other non-Cyber Dragon cards, an aspect its corporate Blue-Eyed cousin would become familiar with. The 2100 attack body would also be helpful in pushing for game seeing that Snatch Steal and Brain Control (pre errata) were all still legal so it was very easy to push for game. Tsukuyomi, Gravekeeprs Spy, Berserk Gorilla, Legendary Jujitsu Master and many other popular monsters including tribute monsters such as Airknight Parshath and Vampire Lord all lost out to Cyber Dragon. The cards inherit special summoning condition helped establish board presence, applying huge pressure on the opponent as Cyber Dragon would often be followed up with a strong normal summon like Breaker the Magical Warrior or be used for a first turn tribute for cards like Jinzo or MonarchsĪ big part of what made Cyber Dragon such a threat was its 2100 attack body which beat over every single other first turn monster in the game. Special summoning was truly rare, special summoning tributing on your first turn was almost unheard of and the format was filled with several players playing or setting monsters with 1500-2000 attack or defence. To truly show the importance of Cyber Dragon we need to remember what Yugioh was like back then. ![]() However, even if the meta wasn’t weakened, Cyber Dragon would’ve likely had the same impactĬyber Dragon was something that at the time was never before seen in this game. BLS, Tribe-Infecting Virus, Sinister Serpent, Delinquent Duo and Mirror Force were all banned and many other Goat staples such as Scapegoat and Magician of Faith became limited. Cybernetic Revolution’s release also came around the same time as the September 2005 ban list which devastated Goat format. Due to this, the set missed the chance to make an impact on worlds 2005, but in return, it meant that our new Cybernetic Dragon had a lot of time to prove its power. Cybernetic Revolution was released in September 2006.
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